State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2025

Disney Games on iOS in Latin America: Q1 2025 Performance

Explore the Q1 2025 performance of top Disney games on iOS in Latin America, highlighting trends in downloads, revenue, and active users.

Disney Games on iOS in Latin America: Q1 2025 Performance

In the first quarter of 2025, the top Disney games on the iOS platform in Latin America exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period.

Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue initially dip to around $13.9K in early January, but it gradually recovered to reach approximately $30.9K by early March. The weekly downloads showed a consistent decline, starting from about 9.2K at the beginning of the quarter to approximately 5K by the end. Despite this, the weekly active users remained relatively stable, fluctuating between 34.6K and 41.4K.

Star Wars™: Galaxy of Heroes by Electronic Arts experienced fluctuations in weekly revenue, peaking at around $17.7K mid-March. Weekly downloads were modest, beginning at about 408 and decreasing to just under 100 by the end of March. The active user base hovered around 14K to 16K throughout the quarter.

Disney Emoji Blitz Game, developed by Jam City, Inc., showed a notable increase in weekly revenue, reaching a peak of approximately $7.4K in late February. Downloads remained low, with a slight uptick mid-quarter, but the game maintained a growing active user base, peaking at 10.9K.

MARVEL SNAP from Second Dinner Studios Inc. had an interesting revenue spike in early March, reaching $16.2K. The downloads gradually decreased from 2.8K to about 915 by the end of March. Active users showed a minor decline from 23.8K to around 20K over the quarter.

MARVEL Future Fight by Netmarble Corporation had a steady revenue stream, with minor fluctuations around $2.7K to $3.3K. Downloads decreased steadily from 987 to 348. However, the active users remained stable, ranging from 7.1K to 7.7K.

These insights are powered by data from Sensor Tower, where more detailed analytics can be found. Each game showed unique trends, reflecting its engagement and monetization strategies in the Latin American market during this period.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025